We are the Hand and the Hammer.
We are the Line.
We are the Hand and the Hammer.
We are the Line.
More information on byregot's ward
Byregot's Ward stands as a distinguished consortium, championing a diverse collective of interests, catering to an extensive range of clients. From skilled artisans and daring adventurers to familial enterprises and formidable mercenary groups, the Ward offers unparalleled opportunities for growth and prosperity to all who rally beneath its banner.At the heart of this expansive network is the Ward's main branch, meticulously managed by the consortium's proprietor, Garrett Sadova, by way of his house and parent company, Sadova & Co. This pivotal division is powered by a select team of Garrett's most trusted and adept confidants, who collectively strive to advance the interests and ambitions of the entire consortium.Guided by a clear mission, backed by their handlers within the Alliance, the Ward aims to secure a prosperous future for its members and their families. Armed with influence, expertise, and a strategic vision, Byregot's Ward is committed to cultivating a brighter tomorrow. Through resilience and ingenuity, it stands ready to counter any forces that seek to undermine its autonomy and objectives.They are the Hand and the Hammer.
become leveswain
Contractors and Free Agents of great rapport to the company and phenomenal skill in their vocation are handpicked by the proprietor and his counsel to become more.The Leveswain of Byregot's Ward.They are the best of the best. The consortium's elite agents. Capable of taking on any job, overcoming any challenge, and facing down any danger that may come their way.
who would be a good fit for
the ward
We are a laid back, medium-heavy roleplay free company and network, that focuses on story-telling and collaboration. We also get together in game for game content, such as progression, dungeons, treasure hunting, etc.The company and network is built around the table-top gaming aesthetic, and the feeling of when you're gathered at a table with friends and acquaintances.Most of our events involve action, adventure, intrigue, horror oriented themes. Players will find their characters in combat scenarios, taking part in venture espionage, and engage in other scenes like the themes mentioned above. They'll also have opportunities to host their own adventures.Disclaimer: Some of our plots and ongoing storylines may bend lore within FFXIV. We like to incorporate story elements from other FF games - such as 11, 12, Fabula Nova Crystallis, and more. We take extra care in our writing when incorporating ideas outside of 14 to make it mesh well within the realm of FFXIV.
Byregot's Ward can be found in Final Fantasy XIV on the Crystal Data Server, Mateus.The company has rich discord presence as well. We are scouting for members to fill any of the following roles below:Leveswain:
Members of the network who are also in the free company in-game. Members who show a consistent interest in the network's events and activities and whom also enjoy the benefits of the in-game free company.Contractors:
Members of the network who are in the free company in-game but aren't considered elite Leveswain yet for story reasons. They still show a consistent interest in the network's events and activities.New Hires:
Newcomers to the network who have recently been referred by another member or brought on by leadership. May take on any of the other roles after a short probationary period.Please note that the above roles require being able to join the Free Company on Mateus.
Additional Network Roles
Company Contacts
Special role within the network for individuals who are their own FC Leads who regularly collaborates with BWRP. Requires having rapport with administration beforehand.Company Specialists
Former Wanderers or New Hires who are especially involved with the Free Company to the point they're honorary Contractors / Leveswain, but aren't in the Free Company due to other circumstances.Network members are assigned this role on a case by case basis and usually require being vetted by a Leveswain or by Administration. We typically prefer folks being able to join the Free Company - but this role is for those rare exceptions.Company Wanderers
Friends and Family of the Ward, brought in by an existing Leveswain or Officer in the company; who hang out with the company ICly occasionally but are mostly OOC.
ward leadership and officers
In-Game Character | Discord Handle |
---|---|
Garrett Sadova | thepenman |
Medina (T) Quatay | touchebquatay |
Rowan Flynn | jackdickolson |
contact leadership for networking opportunities
• Due to certain themes and tropes used/seen in our storylines, 18+ members are preferred.• This is a LGTBQ+ friendly group who accepts all manner of individuals. Please show respect for each member and their background, and avoid attributing stereotypes on race, gender, or sex.• While we accept friendly argument and debate, some topics are more likely to turn confrontational than others. Please avoid discussing/debating manners concerning Religion and Politics.• Any type of negativity, intolerance, and hate-speech will absolutely not be tolerated. U.S. residents in support of the Trump administration, thereby supporting fascism, domestic terrorism, and general hatred, are in violation of this rule and are asked to not join / leave this community.• In addition to refraining from political and religious discourse, please refrain from typing into chat in-game or in Discord anything that can potentially cause legal ramifications for you. This is not only for the safety of others; but for your own personal safety as well. Especially if you live in the United States.• If you are experiencing issues or have concerns about another member within the Free Company, please message me or one of our designated officers first so that these can be resolved amicably. It is hoped however that all of us can get along with each other.• We cannot tolerate bullying, threats, or coercion in this community, or anything that appears as such. Don't approach other members of the community if you genuinely don't feel like the conversation can be cordial. If you have concerns about another member, please remember that myself and my officers are here to help mediate.• This Free Company abides by FFXIV's Terms & License Agreements. Activities such as RMT is not allowed. Exceptions are made for certain Mods that do not affect game play.• Botting, Illicit Activities, Member Poaching, and Illegal Activies are not allowed.• Be mindful of others, use your Spoiler's Tags for story related and NSFW posts.• Do not approach administration to ask to be made an officer. The answer will always be no. We'll approach our own candidates for administration if there is a need and there is reasonable merit.• We are all adults. Colloquialism, banter, and jokes are fun and encouraged! Let's please be mindful of tact however, and avoid anything overtly and overly raunchy/sexual and anything relating to abuse or suicide.• Long periods of absence without notice both In Game and on Discord may see network member removed from the Ward.
The Amber Vault
Reputation
Evil men rarely convince others to their side by asking them to perform dark deeds for no good reason. They will always start with the lightest shade of gray. They so often use what seems like a good cause.Company AlignmentChaotic Good
Nation | Reputation |
---|---|
Aldenard | Reputed |
Vylbrand | Reputed |
Orthard | Friendly |
Thavnair | Reputed |
Sharlayan | Neutral |
Garlemald | Wary |
Hostile - Cold - Wary
Neutral - Friendly - Reputed - Respected
The Headquarters
Crystal • Mateus in Empyreum: Ward 8 Plot 47
no ooc gil exchange necessary
Essential Staff Portfiolos
Medina (Touch'e) Quatay: Oldest of the Leveswain, and the proprietor's former mentor turned confidant, Touche's history is long, and is not one she often shares with anyone. Through her love of the company and its people, however, she has become the Ward's unofficial sentinel.Rowan Flynn: Former member of a pirate crew known as "The Shrikes" and inheritor of its late captain's axe, Rowan's history with Byregot's Ward is an odd and tenuous one. Through reasons of their own, Rowan and Garrett have come to an understanding regarding the Ward's future and contingency plans should anything go wrong. Serves as the Ward's primary hunter and executioner of enemies to the consortium.Askel Strausgard: A refugee from when the capital of Bozjan fell, Askel has traded a life of nobility for the honesty of adventuring. Now in his patriarchal years, he has settled down from adventuring to watch after his old adventuring crew at the ward, namely Garrett, Touch’e, and now Teghan. A skilled huntsman and father figure.Teghan Creithe: An arithmetician from Gridania, his past with the ward is complicated. Having gone missing for years after a horrific fight with the Lambs of Dalamud that has left him permanently scarred and oxygen dependent, he’s forsaken the comforts of life to dedicate himself to the ward’s cause.Kalladin "Kal" Manetheran: The newest addition to the ward's essential staff, Lal is responsible for maintaining the face of the storefront. He is an apprentice to Garrett in all manners business and economics, and hopes to one day start his own company. Despite him being young, he is no stranger to the harshness of Ul’dah.Silenna Yanaihara: Maid, cook, cleaner, bartender, Silenna is a woman of many talents. She doesn’t share much about her past, and is very soft-spoken. Otherwise - a perfect pair of eyes and ears for Byregot's Ward.T'yoki Isphani: One of the few employees Garrett’s father kept when Byregot’s Ward was known as Sadova & Co., T’yoki stuck around to help Garrett manage the intricacies of running the storefront. Responsible for the studium, ledgers, and materials of the workshop, she makes sure that the ward has everything it needs on the day to day - and gives flack to anyone who spends resources frivolously.
Story Overview
I. The Ward's Reach
Byregot's Ward was founded when Garrett Sadova, heir to a distinguished family of craftsmen, returned to Ul’dah. Taking over his stepfather’s house, he established the Ward as its first subsidiary. Its meteoric rise—fueled by means known only to a few—sparked speculation about Garrett’s activities following the Battle of Carteneau. Some whispered he was no longer just a craftsman, but a man on a mission fueled by a hunger for power.Yet the Ward’s stated aim was far from sinister. Its mission was to enrich the lives of its clients and uplift society through service and innovation. Expansion came swiftly. From Thanalan to Aldenard and Vylbrand, the Ward diversified—offering products, services, and taking on contracts that ranged from mercenary work to investigations to adventuring.But with success came scrutiny. Rumors surfaced about vigilantism and shady dealings. Even so, Byregot’s Ward earned the Merchant’s Merit and was officially recognized as a consortium by the Grand Company of Eorzea. It now regularly spearheads ambitious, far-reaching projects.What comes next for the once-humble magic shop turned rising power? That answer would emerge during the Final Days…
II. The New World
In the wake of the Calamity, as Etheirys staggered back toward stability, Byregot’s Ward became instrumental in the rebuilding efforts across the realm. But noble acts rarely go unpunished. Their growing influence attracted enemies who sought to see them undone.The most shocking threat came from within—Garrett’s older brother, Ramas, long thought dead, returned with vengeance in mind. Their confrontation pulled the Leveswain into the Space Between—a metaphysical realm shaped by memory and the essence of life itself. There, long-buried truths came to light.Garrett had built the Ward into more than a business. It had become his weapon. A force not only to protect Eorzea, but to pursue two names etched deep into his vendetta: Ramas, once of the Immortal Flames, and Marian mal Carriloux, a former VIIth Legion medic. Animancers both, and partners in a dangerous vision of world domination, they had to be stopped.But in striking out, Garrett awakened a slumbering nightmare—Menarus, a fal’Cie of ancient origin. Its reemergence stirred a hidden network of animancers from the shadows. All sought to reshape Etheirys in their image—and Byregot’s Ward found itself at the heart of a game it never intended to play.Now, the Ward is locked in a four-sided war: against the reawakened Argonauts; the Cult of Bhunivelze, sworn to Menarus; and the Heralds of Final Eden, led by Ramas and Marian. At stake? Control over Waerlden.
III. The War Of Four Peaks
The discovery of Waerlden brought new dimensions to the war. A tower from the Second Era, once meant as a bunker for the fal’Cie, it had lain dormant for millennia—growing in power, evolving a mind of its own. At its peak now lay a nexus of unmatched force, waiting to choose its master.Only one among the four factions would be recognized.In a bold move, the Argonauts sought to install one of their own as Sultana of Ul’dah, leveraging political power to claim Waerlden. Simultaneously, the Cult of Bhunivelze, bolstered by new recruits and driven by Menarus' will, launched a full-scale assault to take the city by force.With aid from unlikely allies, Byregot’s Ward disrupted both schemes—crippling the Argonauts by destroying the ringleader’s soulstone, rendering her mentally broken. Victory came at a cost: the Ward’s secret war had drawn the ire of the Eorzean Alliance.Garrett Sadova stood trial. It was revealed he too was an animancer, having taken up the craft to create counters to the dark arts practiced by their enemies. The Alliance gave him a conditional reprieve: he would be allowed to lead the fight to stop the other factions—but once the threat was neutralized, he was to turn himself over to the Padjali for judgment.And so, a new coalition was formed—Byregot’s Ward, its original allies, and the Eorzean Alliance—marching toward a final confrontation with the Cult of Bhunivelze and the Heralds of Final Eden. Both groups race to amass enough power to ascend Waerlden and rewrite the fate of the world.It’s a battle against time, against ambition, and against the mythic weight of the tower itself.